• Go to and drag Set Top inside the interval() event.
  • Change the name in front of .set_top() to top_block.

This command places the top edge of our block at the top of the stage.

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stage.set_background("city") sprite = codesters.Sprite("bike") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): # add any other actions... top_height = random.randint(50, 300) # sprite = codesters.Rectangle(x, y, width, height, "color") top_block = codesters.Rectangle(0, 0, 100, top_height, "blue") top_block.set_gravity_off() stage.event_interval(interval, 2)
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